package com.yanqu.road.server.manger.cricket.skillhandler.startround.handler;

import com.yanqu.road.entity.cricket.helper.AddHpResult;
import com.yanqu.road.entity.enums.eSkillType;
import com.yanqu.road.pb.cricket.CricketProto;
import com.yanqu.road.server.gameplayer.module.cricket.battle.CricketGame;
import com.yanqu.road.server.gameplayer.module.cricket.battle.eCricketBattleRoundStep;
import com.yanqu.road.server.gameplayer.module.cricket.model.BattleData;
import com.yanqu.road.server.gameplayer.module.cricket.model.SkillData;
import com.yanqu.road.server.manger.cricket.skillhandler.startround.CricketSkillStartRoundStrategy;
import com.yanqu.road.utils.RandomHelper;

import java.math.BigDecimal;
import java.math.RoundingMode;

public class CricketSkill145Strategy implements CricketSkillStartRoundStrategy {

    /**
     * 技能处理-恢复
     * @param cricketGame 本局对局对象
     * @param skillData 技能数据
     * @param action 我方
     * @param target 对方
     * @param roundId 第几回合
     * @param attackRoundBuilder 返回PB结构体
     * @return
     */
    @Override
    public boolean skillHandle(CricketGame cricketGame, SkillData skillData, BattleData action, BattleData target, int roundId, CricketProto.CricketAttackRound.Builder attackRoundBuilder) {
        skillData.effectAmountInc();
        long value = BigDecimal.valueOf(action.getMaxHp()).multiply(BigDecimal.valueOf(skillData.getSkillEffect().getP1())).divide(BigDecimal.valueOf(1000), 8, RoundingMode.DOWN).longValue();
        CricketProto.CricketBattleFrame.Builder newBattleFrameBuilder = cricketGame.newBattleFrameBuilder();
        newBattleFrameBuilder.setActionUserId(action.getUserId());
        newBattleFrameBuilder.setTargetUserId(action.getUserId());
        newBattleFrameBuilder.setSkillId(skillData.getSkillId());
        AddHpResult addHpResult = action.addHp(value);
        newBattleFrameBuilder.setAttack(addHpResult.getValue());
        newBattleFrameBuilder.setIsKill(addHpResult.isKill());
        cricketGame.fillRemainHp(newBattleFrameBuilder);
        attackRoundBuilder.addStartRound(newBattleFrameBuilder);
        return false;
    }
}
